Ludum Dare 18 is officially over. My entry was turned in as it was last night, as today afforded me little development time, and my Carpal Tunnel was acting up. The theme was 'Enemies as Weapons', which I chose to interpret both ways -- Weapons as Enemies (your enemies are disembodied swords and maces and morningstars), and Enemies as Weapons (to kill an enemy weapon, you must capture a previous enemy weapon). It's incredibly unrefined, there're a number of graphical bugs, and I didn't get around to a in-game score. I plan on shelving it for a bit, but I may come back after a few weeks, if there is time.