Two week into the last challenge of the semester, the code is mostly finished. To be added are loss conditions; the majority of the work is in the configuration files. These files are the major meat of the game, where the `hidden' variables are defined. These require extensive tuning to allow for longer than a couple seconds gameplay. I envision the gameplay to require constant tuning of parameters to keep the game going.

As this is an open-source game, I will not embed the variables files into the executable, which ruins some of the `hidden'ness of the variables, but those who went source-diving could discover them anyway if I went the other route and hard-coded them. Hopefully, people will embrace and extend the game to make it easier/harder/more fun. Probably not, though.

I still must build it on Windows. I have a python development environment on a Windows 7 system, so I can build the .exe which embeds the necessary .dll files. This will require me to host the source of the PyQt4 distribution and allow replacement of the QT4 .dll files, but that's not too much of a hassle. Open Source for the win!