Thieves' Den prototype 2

Thieves' Den Map

Thieves' Den Cards

Rules (not scanned):

Materials: Map, Trap Cards, Tokes, 4-sided die

Setup:

Shuffle trap cards; Place tokens on "Sewer Entrance"; determine first player via highest on die roll

Turn Sequence:

Roll die

Move that many spaces

If you roll a 4, you may instead place a trap on any square ahead of you

If you trigger a trap (land on a shaded or player-trapped square), draw a Trap Card and follow its directions.  If there are no remaining Trap Cards, gather and re-shuffle them

Resolution:

The first player into the Theives' Den (exact roll not required) is inducted into the Thieves' Guild and has won the game.

Trap Card transcriptions (suggest printing on card-stock):

Rival Thieves: A band of rival thieves overtake and hamstring you; the pain subtracts one space from your next movement (0 is possible)

Tripwire: You trip, falling one space forward, but must spend the next turn brushing yourself off

Scintillating Colors: Randomly flashing colors disorient you.  On your next trun, roll once, move that far forward, then roll again and move that far backward, potentially triggering a trap

Dud Trap: A whistling noise and a puff of air, but no danger befalls you.  Bolstered by your luck, you move two extra spaces on your next move.

City Watch!: You scramble about finding a hiding place.  Roll the die.  If you roll a 1 or 2, move two spaces back.  If you roll a 3 move one space back.  If you roll a 4, move one space forward.

Alligator in Sewers: You didn't believe in the sewer alligator, so you were really surprised when it chased you back 2 squares.

Sleeping Gas: You're feeling sleepy...so much so, in fact, that you spend the next turn napping in this space

Pit Trap: The floor gives way beneath you, causing you to jump back one space to avoid a fatal fall.

Poison Dart: You suddenly feel woozy as you notice a small dart in your neck.  You move at half speed next turn (rounded up).

Teleportation Trap: The walls twist and warp, and you find yourself on the previous trap square if there is one, but you do not set off that trap.

Game-Design